As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. Showing 1 - 15 of 38 comments. E. 5 tons. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. 50cal (12. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. This mod will allow you to set these numbers as you wish. Flamers seem to only come with 6 ammo. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. "I think I've just had another near-Rincewind. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Cost (unloaded) Ammo Cost (per ton) 12,000. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. This weapon can melt Earle solo in under 20 seconds. The vehicular flamer is a less advanced version of the flamer and can operate on vehicles and 'Mechs that are powered by internal combustion engines and hydrogen fuel cells, by using volatile fuel as an ammunition source. Flamer RA. Rocket Launchers, do not qualify. A. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Flamers and ER flamers are fed by the engine's heat, so require no fuel. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. For example if you fire an lrm 15 it spends 1 unit of ammo. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. . With a dual purpose in mind, a single JF 4 flamer was added to the turret. This weapon can melt Earle solo in under 20 seconds. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. . As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. DarkenDragon • 5 yr. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. Last Update: 28 Apr 2018. Inferno missiles are awsome. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Never managed to hit anything the times I've loaded AP into an. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 6 shots in one battle. . But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. They get treated as cluster attacks and as such get rolled on the cluster table, you also can’t instantly toggle them on and off, you have to wait a turn for. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Overheat damage can be triggered every time a mech's heat change. A summary on how Battletech jumpdrives work and why the ships are the way they are. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. Battletech ammo types. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. BV (2. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. If ammunition is hit, it explodes and destroyed the location it is stored inside. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. HeresyCraft. The overarching goal of BattleTech, the true purpose of its turn-based fights and base. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. BattleTech. Zaloguj się Sklep. ) BV (2. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Can use targeting computer, except for aimed shots with more than one shot. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. SMLaser is 20 damage for 5 heat for 0. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. . Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. Using AP Ammo. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. In this game, overheat damage does not explode ammo. Like the name suggests it has a bunch of. Two AC/5 are 19 tons and 11 crits. Make sure to only select your flamers when you attack. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. 4 shots are well-balanced. Jump Jet LT. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. This includes the machine gun , the small laser , and the flamer . Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. To Joshua F. That being said, vehicles not powered by fusion engines (most of. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. . While smaller in size this Flamer is no. The blast removes 5 points of amor and 5 points of internal structure. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. for keeping me honest, and to Ray for our pact. I can't even buy flamer ammo!So I bumped the default built. net and bg. 10. BV. There isn't one. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. The plasma. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. Also depending on the army, a platoon of. (So anything with 61+. The one that comes with A Game of Armored Combat is a. took me 12 hours to realize there is no flamer ammo. S. Comes in two versions. There are options with a flamer that the rest of the boxed set. Ultra AC. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. So yeah, the AC/5 is overweight, but probably not as much. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. Typically used in. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 6 shots in one battle. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. If you need to explain the balance to. (Note: EC is an abbreviation used by historians to designate "Early Clan" designs. Seven improved jump jets let the 'Mech cover 210 meters in a jump. #5. 0 coins. 0) 2: Description . This mod will allow you to set these numbers as you wish. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. 420. BATTLETECH > Guides > titanopteryx's Guides . The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Logged. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Even when it does not, overheating has other negative effects such as hit penalty. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. . (SL++ do silly damage/ton and damage/heat. I could live with having 5 or even 6, if. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Each vehicle flamer/sprayer fired reduces the number. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. The missile launchers and autocannon each had a ton of ammunition. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. Machine gun ammo does 1/100th. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. Machine guns are. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. Inferno SRM. for keeping me honest, and to Ray for our pact. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. Unless maybe you have a oodles of support slots and are melee like a hopper. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. . 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. To Joshua F. Expand user menu Open settings menu. All SRM use the same SRM ammo, and all LRM use the same LRM ammo. However, the Eck vs Carlos video showed this: Let's give you another example. I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. . ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. putting it in the torso is probably. MG has built-in +75% crit. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Manufactured by. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Also there is a ridiculous amount. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. HeresyCraft. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. References. they can fire a max number of 6 per mission. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. Few mech pilots willingly load their SRM racks with inferno rockets, because the. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. List of Mechs in Faction Shops (Updated for 1. Edgar. g. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. With 2 MLasers extra, that is potentially 200 damage to a single point. The damage code on the base. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. Equipment. Even when it does not, overheating has other negative effects such as hit penalty. Unless maybe you have a oodles of support slots and are melee like a hopper. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. As most. thetruegriffin • 2 yr. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. It also gets shot by a PPC. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. But even still. I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. for his magnanimity, to Chris W. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. 7mm) and a 12. . - Random campaign start now set to have a tonnage requirement for the starting lance. There's light and medium battle armor which are clearly piloted as vehicles (Infiltrator Mk I, Rottweiler, Salamander) and heavy/assault suits that look like you wear them (Ogre, Phalanx, Ironhold). (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Description []. #5. My lance is now. It also makes no sense. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. But even still. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. As of June 15th, we are open again. chevron_left. . References. 8 million cbills. 600 C-Bills 694Weapon Heat (18)Dissipation (10). It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Battletech - Equipments Guide. I know that; just feels pretty limiting. Doombringer Nov 5, 2019 @ 8:31pm. Description []. < 1 2 3 >. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. 6 shots in one battle. Description. slaser good to melt armor on enemys mech. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Json. Iniciar sesión Tienda. One condition though, I will trade with you but I have to get your weapon first. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. While battle armor does count as infantry, they aren't "conventional infantry". Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. . 5T (+0. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. But the damage itself can destroy locations, and can potentially take a mech out of combat. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. If you need to explainBattleTech. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. you only get 8 shots with each. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). For example, an LRM- 15 in the left arm of a ’Mech can use LRM-15 ammo carried in any location, but cannot use LRM-5, -10, or -20 ammo. Make sure to only select your flamers when you attack. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Iniciar sesión Tienda. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. . TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. Some weapons are meant to kill non-mech targets. #1. There is a way to add more, heck there is even an ammo box in the files just not available. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. Ammo BV (2. each one does 10 heat, so 3 of them will negate a mech's normal heat sinks. I present a new variant of the Dark Fire. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. An extremely short-ranged weapon, the flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat. Inferno missiles are awsome. If you need to explain the balance to. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. Use a Prime Plasma Caster and you can stock up on ammo. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. 6 shots in one battle. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. List of Mechs in Faction Shops (Updated for 1. But even still. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Inferno missiles are awsome. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. It would have a number of small wheeled vehicles that only have a small laser or machine gun. Based upon their man-portable version, the Confederation created what is essentially a massive. Give Rac/5s a go. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. He should have his ac 20 ammo in the arm with the ac 20. Range is one of the most important factors in choosing the weapons to outfit your mech with. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. But even still. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. the reason why they did this is to balance out how powerful they are. For general use, ++dam SLas is the way to go. for keeping me honest, and to Ray for our pact. mgs are good vs ammo based mechs because of high crit chance. Brace until the mech powers up again, then flame it. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. battletech. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. BV (2. Appears more than enough to shut down most assault mechs in one go. But even still. Games. . When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. there is no Flamer Ammo. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Story, Combat and Merc Life. BV: 404/58.